Kerb: wow! Not sure if you know that Kerbs are actually 3D models with accurate ffb through the physics engine? This kerb effect simply shoots a sine wave into your wheel, whenever the surface.ini in the track says "you're on a kerb type surface". Now you have to divide your old gain by the same factor:Ĩ0% game * 75% TM setting = 60% overall gain, 75% peak outputĦ0% game * 100% TM setting = 60% overall gain, 100% peak outputĬlick to expand.Some slight min force: yep, I like that too. To have the same ffb strength for the time you're not getting into the range of these stronger spikes, you have to calculate how much more 100% is compared to 75%. Since the average strength would be identical. This would get you more dynamic ffb with stronger, short peaks, that really shouldn't hurt your wheelbase. However you could put the overall strength to 100% and then lower the gain in the game accordingly. The overall strength is not only scaling the ffb, but also hard-limiting the ffb output to the motor at 75%. ![]() Spring ffb channel is not used by any modern game so 0% or 100% don't matter at all.ħ5% are the default from Thrustmaster, right? So I guess since hearing a few stories about overheating T300's, leaving it at 75% might be good. Then bought a CSW 2.5 while one friend bought a CSL Elite and another one bought a T300RS.Ĭlick to expand. Drove a lot with it in the 2 weeks I had it though. In 2019 I first bought a TS-PC that had coil whine so I replaced it but that was even worse. Then bought a G27 for Project Cars in 2014, a good friend bough a DFGT in 2016. Grand Prix 3, Need for Speed Porsche and a few other Need for Speeds. I've owned a 200° TM ffb wheel from 2002 until 2014, didn't really drive much with it though. So I really appreciate your work here! Awesome to see someone doing a well written guide.īut I think you might've gotten a few things wrong or slightly incorrectly. However when I researched a lot to get a better ffb with my G27, I've learnt a lot of stuff and I've read so much wrong information on the internet. Hi, just thought I'd comment and clear a few things up.ĭon't take it as negative feedback please! If your settings feel great, they are great. The starting text in the post say nothing to me, apart from some "wooden" language about what each slider does. I spent almost a year trying to end up with my T300 settings (which I'm very happy), so I woudn't go that path again, unless the FFB tweaks come with clear and simple English explanations in the future. if you move this slider then the car will do this, if you combine these sliders the FFB will get like this, etc). If you look the FFB tweaks thread, there are already opinions, speculations, theories, and everyone is guessing what to do (watch how many pages the thread will get, and we will have no final clear results.i.e. Moreover, unfortunately CSP and SOL come with tons of experimental features, but with no detailed explanations / manual whatsoever, and everyone is trying to guess, ask, discord on how to set them up (there are hundreds of questions in Discord, about anything you can imagine). ![]() So, I will be following the next versions maybe it will go better, but for now I stay with my settings. In general my hands felt the same thing with my settings (if not a bit less), but I lost all the minimal FFB details of the track. ![]() I tested them the moment they came out (thats why in my post I mention NOT to activate it).
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